So I haven't been around for a while and I can say that I still won't be around here actively for another while, but I'm working on a project right now. Now hopefully around the end of the summer I'll have a skeleton of a game finished and at that time I'll actively start searching for some more recruits. You see I'm no artist, but I'd rather not recruit someone until I finish my part (I know, selfish right?). So you can bet I'll be back here on newgrounds for the Collabinate system in the future, but for now, for anyone who reads this news post, let's chat. If you're confident in your art and animation skills let me know in the comments and you'll have an advanced shot at being a part of this completely mediocre project of mine (hopefully it will be the bomb).
Also, I'd like some input and ideas from whoever feels like giving them. As it stands, our game is decently story driven and the gameplay genre would fall under that of a brawler, similar to Super Smash Bros. We've already got some ideas of our own, but given this vague outline, please tell me how we should go about adding mechanics for originality. Any feedback is well received and if you happen to give me an idea that seriously affects the game, I'll literally put you in the credits as a Game Designer and give you a cut of revenue equal to mine. That's right, this shit is fuckin serious. :D
Lastly, shoutouts to @Nor , @Amaranthus , and @Bumfodder what's up guys it's been a while :D
TheMajormel
fighting games usually have moves inspired by other fighters. there really is no original way of fighting unless you make characters do crazy stupid shit.oh, and fighting games are all about spacing brah.